Can I Redo Wyncraft Questues to Get Loot Again

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This is a page for a general introduction to Wynncraft and its mechanics. You can find out more than about individual mechanics on their respective pages.

Contents

  • 1 Introduction to Wynncraft
  • 2 Joining the Server
  • 3 Classes
    • iii.1 Multiple classes
  • 4 Compass (Not the seventh slot)
  • 5 Feel Points
  • 6 Identifications
    • six.1 Skill Points
    • half-dozen.2 Other Identifications.
  • vii Skill Points and Elements
  • 8 Quests
  • 9 Items
    • 9.1 Item types
    • 9.2 Obtaining Items
  • ten Coin & Economic system
    • 10.1 Emeralds
    • 10.2 Trading
      • 10.2.1 Merchants
      • x.ii.ii Trade Market
  • 11 Loot Chests
  • 12 Dungeons
  • 13 Soul Points (Expiry)
  • fourteen Commands
  • 15 Other
    • 15.1 Lore / Story
    • 15.2 Globe
    • 15.iii Frequently asked questions
    • 15.4 Map
    • 15.5 Horses
    • 15.vi Guilds
    • 15.vii Crafting
    • xv.viii Builds
    • 15.nine Acronyms
      • 15.9.1 Dungeons
      • 15.9.ii Builds
      • 15.9.3 Raids
      • xv.nine.4 Other

Introduction to Wynncraft [ ]

Wynncraft is a magical fantasy land created by CraftedMovie. It is filled with many wonders and things to discover. Equally you journey you will find everything from harmless animals to dangerous and very powerful foes. Please read the Rules before playing on the server and follow them. The game world is operated and moderated past the Wynncraft Staff.

Y'all, as the role player, are a soldier sent to Wynn to help fight the abuse. You lot start the game well-nigh the edge of the Wynn province. In the first quest, King'southward Recruit, you accept to achieve the Ragni Castle. After finishing the tutorial y'all are costless to explore the globe withal yous desire.

This guide entails many of the basic mechanics of Wynncraft. For more info on each one, meet their individual pages.

Joining the Server [ ]

Wynncraft's lobby

You can join the server from multiple IPs:

  • play.wynncraft.com - sends y'all to U.s.a. servers (WC).
  • antechamber.wynncraft.com - sends you to the lobby.

When you join a world, the official resource pack will automatically start downloading. It is possible to play without it, but it is non recommended. If you take trouble downloading the resource pack, follow the steps on this thread.

After this, you volition encounter the form selection screen. Click the green plus push. The icons in the upper row are the regular, non-donor classes. From left to right, these are Archer, Warrior, Mage, Assassin, and Shaman. Choose one and you volition be sent right into the game. If you already have started a class, click on its icon and play. You tin skip this step using the control /toggle autojoin so the game will automatically choose the class yous last selected. To disengage this, enter the command over again.

Classes [ ]

Each grade has unlike weapons, spells, and base stats. Wynncraft offers v main classes: Mage, Warrior, Archer, Assassin, and Shaman. Donors unlock reskinned classes, which have dissimilar visual effects: the Dark Wizard, Knight, Hunter, Ninja and Skyseer.

  • Mage: Uses Wands to cast powerful spells. It tin can use Meteors which deal a decent amount of damage each, merely has a irksome spell assault speed (Effectually ane Meteor a second by level 36, three seconds before). Mage is considered a lacking form earlier unlocking the Shooting star spell. Nonetheless, due to its Heal spell, Mage's survivability is far and beyond nigh all other classes apart from Shaman. Due to its power and how like shooting fish in a barrel it is to play, information technology is considered the "noob" or "beginner" class.
  • Warrior: A tank class with the highest defense modifier. However go on in mind it has no healing spell, dissimilar Mages and Shamans. Their Spell DPS is decent, though nothing special, and is focused around dispersing crowds with large knockback, AoE attacks, basically the reverse of Shaman. Their playstyle is similar to Assassin. Their weapons are Spears. However, a popular mode of playing Warrior is Tierstack, where you stack 6+ Bonus Attack Speed Tiers on a Super Slow weapon. Thanks to how tanky Warrior is, players can stay close to the enemy, dealing massive DPS while taking minimal harm.
  • Archer: A ranged form that uses Bows. The Archer excels at long range and has amazing damage, which compensates for its depression base defense. Its Spell DPS is one of the highest alongside Assassinator, and once unlocking the Escape upgrade, information technology has the fastest average motion speed out of all classes. Furthermore, its Mythic weapons and Major IDs are among the most powerful in the game. Most all of its spells deal big knockback.
  • Assassin: Uses Daggers and is a form focused on dealing burst damage. Although it has to go very close to enemies, it can deal incredible harm alongside Archer. It is a skilful form for immobilizing and blinding enemies, unless in that location's Crowd Control Immunity (CCI) which is explained below. Information technology is likewise an excellent class to learn how to spell cycle as all of its spells are viable for combat. Due to its strengths, Assassinator oftentimes easily breezes through bosses but is hard to level upwardly without running many Dungeons.
  • Shaman: A Relik-wielding form. It lacks defense force similarly to the Archer, merely makes up for information technology with healing from its totem. Its Aura spell can completely incapacitate mobs if it'due south spammed enough. Due to its specialization in AoE attacks, Shaman is the best course for speed-levelling and oversupply control. However, its lack of defense makes it hard to solo bosses or dungeons. Shaman also does not have spells that tin can be casted in a cycle, instead relying on Aura and many bones attacks to impale almost tanky enemies.

Multiple classes [ ]

Players may have different classes, each with different progress. They may switch betwixt them using /class command. Each class is completely separate from the rest except Bank, Trade Market place and club, rank and friends.

Compass (Not the 7th slot) [ ]

Betwixt your health and mana, and between the coordinates between those, there is a letter of the alphabet. This letter of the alphabet indicates which manner y'all are facing. N = North, E = E, and so on. This tin be very useful for questing, since NPCs will sometimes say directions relative to the compass.

Feel Points [ ]

Experience points are gained by a number of things, including Dungeon completions, killing mobs, doing quests/mini-quests, doing Discoveries/Secret Discoveries, Raids, and opening the Forgery chest after running a selective amount of Corrupted Dungeons Progression from one level to the next is indicated by the green bar in a higher place the hotbar. Later on a certain corporeality of feel is acquired, your character will level upward, and you lot will receive a chat message well-nigh what y'all accept unlocked (e.g. a quest or spell upgrade).

When y'all kill a mob, the number of experience points awarded is indicated above the slain mob. Killing mobs closer to your level will award more feel points as opposed to mobs with different levels than what level you are.

the EXP you lot get from quests/mini-quests is unaffected by XP bonus plant on sure items and XP potions/crafted consumables.

Gear with the XP Bonus identification can increase the amount of XP you lot receive. It can show to be useful when you run out of quests and need to level up, which makes it wise to keep gear with XP bonus if you find them. An case of XP bonus gear is Adventurer's Ready, which has a 50% XP bonus in its set bonus, making it a very proficient set up to level up classes with.

Identifications [ ]

Skill Points [ ]

On certain gear, you'll sometimes run into certain Skill Point bonuses. How they change your build is listed below.

  • Strength: Changes your amount of Strength.
  • Dexterity: Changes your amount of Dexterity.
  • Intelligence: Changes your corporeality of Intelligence.
  • Defence: Changes your amount of Defense force.
  • Agility: Changes your amount of Agility.

Other Identifications. [ ]

Keep in mind the Identifications hither exercise not include the identifications from Crafted Items.

  • Wellness: It sometimes shows on pieces of gear on the Identifications side (below where yous would see the requirements for using gear), it is basically only additional Health and is there since the rolls can vary when you place it.
  • Health Regen %: Information technology multiplies Raw Health Regen/Natural Wellness Regen by the Health Regen % you have. Having below -100% Health Regen does not flip negative raw health regen, and having 100% or above Health Regen % nullifies all -Wellness Regen.
  • Wellness Regen Raw: It changes your wellness regeneration by a raw corporeality and is affected past Wellness Regen %.
  • Walk Speed: Multiplies your speed past the percentage of Walk Speed you have.
  • Mana Regen: Gives a certain corporeality of mana every 4 seconds based on the Mana Regen you take.
  • Mana Steal: Information technology is an ID that has a run a risk to trigger on melee hits. The run a risk of getting mana per hit depends on your attack speed.
  • XP Bonus: Changes the XP y'all go from mobs/dungeons. It gives a pct of the original XP you'd become from mobs added onto the XP you already go from mobs.
  • Loot Bonus: Increases the corporeality of loot yous tin can get from chests and mobs.
  • Stealing: Gives a chance to get emeralds from mobs, and is affected past set on speeds.
  • Poisonous substance: It triggers upon hitting a mob, and spreads for iii seconds and stops giving poisonous substance unless you lot hit once again.
  • Attack Speed Bonus: It changes the assail speed of your weapon.
  • Reflection: Gives a risk for giving back damage when a role player is hit by a spell. The chance of reflection triggering is equivalent to the corporeality of reflection you take.
  • Thorns: The same thing every bit Reflection but information technology applies for Melee hits.
  • Exploding: Gives mobs a chance to explode on death. Other mobs hit by the explosion take what would be the damage of one melee hit.
  • -Spell Cost Raw: It reduces your spell costs by a raw corporeality. For example, if you have a 4 mana cost spell, and used an particular with -one toll in that spell, the spell would then cost 3 mana.
  • -Spell Toll %: It reduces your spell costs just with a pct. You tin use this to calculate how much less your spells cost with -spell cost %.
  • Sprint: It changes the duration of your dart bar.
  • Sprint Regen: It changes how fast you tin regenerate your Dart Bar.
  • Jump Tiptop: Increases the amount yous tin can spring. It is like the Bound Boost consequence in Minecraft Singleplayer.
  • Elemental Defense force: The same matter as Health Regen % except information technology applies to Elemental Defenses.

Skill Points and Elements [ ]

This mob has a weakness to water and deals fire damage, pregnant water damage will be more effective on it. Your fire defense tin affect its impairment.

Skill Points are earned when y'all level up. Your role player will acquire two points per level.

Annotation: Most armour, weapons, and accessories require skill points assigned to one or more elements in order to be used.

Skill Points can be spent on these perks:

  • Strength increases the corporeality of damage the player deals and increases your Earth damage.
  • Dexterity increases the player'southward chance to practise +100% base harm (non actually double) on a hit and increases your Thunder harm.
  • Intelignce reduces the cost of spells and increases your H2o damage.
  • Defense reduces the damage the player takes and increases your Fire damage.
  • Agility increases the player's chance to dodge an assail and increases your Air damage.

Mobs tin too have elemental stats:

  • Damage - mobs with this stat will deal damage of the respective element.
  • Defense - mobs with this stat will receive less damage from attacks of the respective element.
  • Weakness - mobs with this stat volition receive more damage from attacks with the respective element.

Strength and Dexterity give damage based on the base of operations damage of your weapon. To calculate the base harm on weapon, yous have to multiply the impairment on it multiplied past how many times you tin can use a melee striking. You tin utilize this to find out how many times you can use a melee hit with the set on speed of your weapon. Force in the compass will say it gives % more than damage, only it scales from the base, then the additional damage is a per centum (listed in compass) of the base damage of your weapon. To calculate boosted harm in i melee hit, y'all should do the base of operations damage divided by the amount of melee hits posssible and with the result multiplied with the per centum of the additional damage shown in compass. For instance, with a Super Slow 300 Base damage weapon and 68 Strength, the additional damage since Strength has 50% more than damage (condiment, similar what'd you see on armor) would be (300 / 0.51) * 50%, which would be 300 more damage per striking with those stats. If you were to use the weapon and employ a 250% spell multiplier (check the Wikis' of each Class if you lot don't know what it is), the base harm of that spell would be 750, and with 68 Strength you would take an add-on 750 * 50% damage in that spell, or 325 more harm in that 250% spell multiplier spell.

Dexterity adds 100% Spell Damage, or 100% Melee damage if you are going Melee. The actress Spell and Melee damage are like what'd you would see on armor. and Dexterity is also scaled from the base. If Dexterity were to trigger in i melee striking, the damage it would bring is the base damage of your weapon divided past the amount of melee hits a 2nd. For case, having a Super Slow weapon with 300 base and having Dexterity trigger on a melee hit would requite 300 / 0.51 more damage to the melee striking, giving approximately 600 more damage on that melee hit. In Spell, the base damage of your weapon is multiplied by the Spell Multiplier, and than scaled by Dexterity. If you used a Spell with a 250% Spell Impairment Multiplier with 300 base, you would have a 750 base in that Spell. Dexterity triggering in that spell volition give an extra 750 damage.

Intelligence reduces your spell costs. If yous had a 6 mana arrow tempest and have 29 intelligence, you have v arrow mana storms, and 1 reduced mana price on flop. If you lot want to see how much spell costs are reducted past a certain amount of int, yous tin can see this Mana table. For example, having 68 Intelligence halvens all spell costs costing an fifty-fifty number with no Intelligence or Spell Cost items.

Defence/Agility increase your effective HP, and depending how much you spend into them, you can be a lot tankier.

If you want to see how much tankier you are, you can utilise Wynnbuilder and it'll show your EHP (EHP stands for Effective HP, which is your health factoring in Defense (and sometimes Agility) skill points or yous tin can follow the formula below.

Health / i - (Percentage of damage absorbed past Defence force) / Percentage of actress Damage taken from mobs relative to a 100% Base Defence force (Or multiplied past the pct of damage absorbed from mobs). If y'all desire to cistron in Agility, you can do Health / 1 - (Percent of damage absorbed by defense) / i - (Percentage of impairment captivated by Agility) / Percentage of extra Damage taken from mobs relative to a 100% Base of operations Defense. For an example, if you lot are a Shaman, with 4500 HP and 68 Defence, equally 68 Defense has a 50% damage reduction, and Shaman takes one.5 times the harm from mobs, and then the formula would be 4500 / 0.v / 1.five, would would be 6,000 EHP.

Base of operations defenses for each class. It is going by relative to Assassin since Assassin has a 100% Base Defence force. This doesn't include Assassin since this is relative to Assassin.

  • Shaman - 50% more harm from mobs compared to Assassin
  • Archer - forty% more than harm from mobs compared to Assassin
  • Mage - twenty% more damage from mobs compared to Assassin
  • Warrior - 20% less damage from mobs compared to Assassin

The base defenses are similar additional damage for how far it is from 100% base defense force. It is similar since 60% Base Defense force is 40% brusque from 100% base defence force, so a form with 60% Base Defense (Archer) takes forty% more than damage.


When y'all are levelling a character, information technology is recommended you first fill out your gear skill point requirements, and put remaining skill point into intelligence and defense later level 29 (Earlier 29, remaining skill points into Defense). You lot should put 50% of your remaining skill points into intelligence and defense force. If yous see you have a useful intelligence threshold 10 skill points away after seeing how much intelligence you lot take after adding upwardly your current intelligence points with 50% of your remaining sp, and then you lot should get to that threshold and put skill points into defence. You tin await at this tabular array for the intelligence thresholds. It is likewise recommended to stay abroad from items with a Strength or/and Dexterity requirement when levelling up. You lot can apply Strength or Dexterity requiring items if they're really skilful and worth using for a Strength/Dexterity/Strength and Dexterity requirement.

It is likewise not recommended to put tier four or higher powders on a weapon before effectually level 60 since you lot can change gear fairly apace. Putting powders like Tier iii or lower tin can work however if you lot desire to use some spare powders. You lot shouldn't pulverization armor too for the same reason. The change in elemental defence force likewise is barely noticeable by virtually people for armors.

Quests [ ]

Quests are tasks that yous tin can practice in order to get XP and Emeralds. The contents of a quest may vary from simply collecting materials to traveling through fourth dimension or finding ruins of ancient civilizations. Quests range in difficulty and elapsing, with the greater challenges giving a greater reward. Some, simply not many quests may crave teamwork (This is non express to ???, other quests with hard gainsay challenges like The Qira Hive (Quest) and Tower of Ascent (Quest) can brand a player request for teamwork) to complete the quest, and some require you to think outside the box. Some quests also give access to unlike areas, dungeons, fast travel points, or merchants. Additionally to the monetary and experience reward, you may also go powerful gear. Some examples of powerful gear are the Grookwarts accessories from The Order of the Grook, the Ornate Shadow items from A Hunter'due south Calling. Information technology can too salvage you lot time from looting chests, running Dominate Altars, or running Dungeons, or killing mobs, since y'all won't have to try to fill up for the specific gear slot. Quests past level 80 mostly give over 1 LE, and quests below level fourscore tin can also requite skilful money and XP relative to their level.

NOTE: Information technology is recommended to complete most (if non all) quests you come beyond on your first playthrough to fully understand the lore, and get adept money, and if you lot know how to practice quests fast, levelling can exist sometimes faster and then grinding, peculiarly between levels fourscore-100. It is too more enjoyable so grinding.

Items [ ]

Wynncraft has an official resource pack, which is required to exist able to view the unlike weapon models. The game has over 4500 different items, allowing for a broad spectrum of playstyles.

Item types [ ]

Wynncraft has many different types of items:

  • Weapons, Armor, Accessories. There are half dozen rarities of these (from least rare to rarest): normal, unique, rare, legendary, fabled and mythic. Additionally, there are also Set Items, which increase their stats depending on how many pieces of the set you're wearing.
  • Crafting materials and ingredients used in crafting.
  • Usable items - horses, potions, scrolls and dungeon keys.
  • Other items, such as powders, quest items, runes, etc.

Obtaining Items [ ]

In the world of Wynncraft, blocks are unable to be broken. An exception is flowerpots, which have a take chances to drib emeralds (and a low chance to drop items). The majority of the blocks you lot see will be decorative. Items can exist obtained in the following ways:

  • Killing mobs
  • Trading with Merchants
  • Loot Chests
  • Completing Quests
  • Particular spawning areas (Similar the Seavale Reef)
  • Trading with other players
  • Crafting at a crafting station
    Keep in listen rarity (Unique, Rare, Legendary) doesn't thing, focus on the identifications of gear.

Money & Economy [ ]

Wynncraft's primary currency is Emeralds, a green gem that you will encounter many a time as yous run a risk through the world.

Emeralds [ ]

  • Most of the Quests advantage emeralds. The advantage depends on the level and length of the quest. Sometimes, instead of emeralds, you go valuable items that you might be able to trade.
  • Well-nigh mobs drop emeralds.
  • You lot can find emeralds in Boodle Chests. Those spawn on fixed locations, normally few minutes after being claimed (with almost no boodle).
  • Dungeons also reward emeralds. They fall from the sky upon completion.
  • A Blacksmith will requite you emeralds depending on the particular you sell to them. The corporeality depends on the identification cost (pregnant the rarer detail the more than emeralds). Mostly one does not get back the money they accept spent on identifying the particular, just you tin increase the chance of turning a profit by selling lower rarity items such every bit Uniques.
  • Emeralds can be condensed into unlike forms using an emerald NPC, which are establish in most cities in their respective banks. 64 Emeralds can be condensed into 1 Emerald Block (EB for brusk). 64 Emerald blocks can be condensed into 1 Liquified Emerald (LE for curt).

Trading [ ]

You tin can merchandise your items with other players. To ask for a merchandise, either use the control /merchandise [playername] or shift+correct-click on the player i wishes to merchandise with. Be conscientious non to become scammed. To have a trade, both of the players demand to click the checkmark twice.

Merchants [ ]

Merchants are NPCs marked with a magenta name that later right-click opens a GUI for trading. Most merchants trade for emeralds, although some utilise a dissimilar currency. In Rymek, for instance, merchants volition only accept Gold Bars as currency. They can be found in almost every urban center or town. You can buy almost anything from bones gear and Accessories to scrolls, potions or fifty-fifty potatoes.

Merchandise Marketplace [ ]

You tin can utilize the in-game merchandise market place, located in most major cities, in order to easily get items without having to search for them or await on the Forums or Discord server. Note: It is recommended to check the regular price of an item (specially higher-level and rarer items) before deciding to purchase it.

Loot Chests [ ]

Content of loot chest

Loot chests are marked by particles. Tier I / II (left) and III / IV (correct)

Yous will detect many loot chests in the earth of Wynncraft, which are distinguished from un-openable decorative chests by their particles. These chests contain gear that may assistance y'all along your journey. Take notation of where you found them, as they volition respawn with new loot inside afterwards a certain corporeality of time. Tier 3-4 chests are usually found inside caves and surrounded by mobs. They often spawn on decorative and/or different blocks, such as Gilt Blocks in an Alpine area, or a raised wood platform in a Stone surface area.

If a loot chest goes unopened for a long time, the boodle in it will increase in quality and amount. A recently opened loot breast will merely have a pitiful corporeality of emeralds inside. However, average loot chests will incorporate health/stat potions, Tier 1-4 Powders, crafting ingredients and Items. Tier i-2 chests are optimal for opening after 30min-1 hour, and tier iii-4 chests is maxed in terms of loot quality after 2-3 hours of it being unopened. The average of getting a Mythic is about 2000 tier one-4 (Level 80+) chests opened in random lobbies with optimal Loot Quality.

The loot of these chests is affected past the mobs surrounding it or your level when you open the breast. For example, if the mobs effectually the chest are level forty, the items and ingredients found in the chest will range from level 36-44. The chest loot can also be altered past gear with Loot Bonus (more than quantity of loot) and Loot Quality (less Unique/Rare items, more iii star materials, etc). Mythics are just found above level 69 and are nigh plentiful at level 90-100.

Loot Quality is currently merely obtainable from crafted Armour and Rings/Bracelets/Necklaces that have a level requirement of 100+ to craft and apply (each piece of loot quality armour is virtually x-20 Liquid Emeralds to craft and to buy from Trade Market), which is why lootrunning for Mythics isn't recommended until you have the emeralds and the level to obtain such gear.

If you insist on lootrunning beneath level 100, some adept lootruns for Powders/Rarity, etc. include Ragni and Troms/Dernel Jungle. In a good lootrunning entrance hall, information technology is possible to go about 1-2 LE per run. This figure is laughably low for lootrunning, so it is non recommended at all.

Dungeons [ ]

Private Dungeons are unlocked past completing their dungeon quests. To enter a dungeon, y'all will need a Dungeon Key dropped past their respective Key Guardian.

Dungeons often contain a mixture of combat and parkour. The role player must make their mode through several stages before being able to defeat the dungeon dominate. Dungeons are oft more challenging than the usual cave or quest, so the player should come well-prepared. Dungeon rewards include one boss drop and three dungeon fragments. Both are used to purchase items from Dungeon Merchants. They too give the player a significant amount of EXP and some Emeralds upon completion.

Most dungeons besides have higher-level corrupted variants, which can be found in The Forgery.

Soul Points (Death) [ ]

Upon expiry, you will lose 2 Soul Points and a few items. The lower the number of Soul Points yous have, the higher the take chances to drop more valuable items.

If you are nether vi Soul Points, it is highly recommended to wait for more than Soul Points or you may lose items on decease. Unless your gear is fully untradeable or made of Mythic Items, at that place is a chance your gear will exist lost on expiry. Also, make certain your emeralds are in your banking concern, as those can be dropped too. Avoid combat when under half-dozen Soul Points.

Y'all besides lose one Soul Point after using a teleport scroll and ii soul points by resetting your skill points. Skill points can too be reset for no soul betoken cost using Skill Reset Scrolls. One Soul Point is gained at every in-game sunrise, which occur every xx minutes. You can also look offline to regenerate soul points at the charge per unit of ane Soul Point per hr.

The soul signal regen ID gives you lot a adventure to get ii soul points instead of one each day.

Commands [ ]


3 especially useful and most used commands are:

  • /impale - kills y'all at the cost of 2 Soul Points. It is recommended to use it when stuck. If you have less than 6 soul points, wait earlier killing yourself to avoid loss of items.
  • /hub or /foyer - returns y'all to the main lobby server. Can be useful to avert the timeout menstruation when you stay on a server every bit it reboots, or to find a server with less lag. Y'all can find how much lag is on the world past looking under the number of players. If the world is cherry information technology tin mean that it is either full or very laggy.
  • /class - brings y'all to the class selection screen.
  • /toggle - allows you to toggle a variety of in-game settings, such as claret, swearing, autojoin, the scoreboard, and hitsounds.

Other [ ]

This data isn't strictly necessary to play the game, but it's expert to know notwithstanding.

Lore / Story [ ]

The game contains a lot of lore found in Quests, Discoveries, and other sources. Past playing through the game, you can discover out more than about Wynncraft.

Click here to read the current timeline of Wynncraft. The full storyline was written past Grian (admin and head architect for Wynncraft) and is expanded upon each update. The Lore category contains a listing of articles pertaining to the lore of the game.

World [ ]

The earth of Wynncraft is separated into four primary provinces:

  • The Wynn Province is a country of humans, and the starting indicate of the player. It suffers from the Corruption, an evil strength killing the land and raising the dead. Some of the main regions are: the Ragni area, the Detlas plains, the Nemract area, the Desert of Almuj, the Nesaak Forest, the Troms jungle and the Silent Expanse.
  • The Gavel Province is the habitation of villagers. It suffers from greed and the Decay, which is slowly spreading and killing Gavel's nature. Some of the master regions are the Llevigar Plains, the Calorie-free Forest, Gylia Plains, the Coulee of the Lost, the Molten Heights and the Heaven Islands.
  • The Corkus Province is inhabited past the Avos Tribe and refugees from Fruma. The Avos are bird-like people living in secluded villages and in harmony with nature. Corkians know little to no conventional magic and use their invented electromagic and advanced machines instead. The primary problem plaguing the island is the mechs, rebelling against the humans that created their factory. Some of the main areas are Corkus Urban center, Fallen Manufactory and the Avos Territory.
  • The Ocean is the separator between Wynn and Gavel. Some of the main islands are Selchar, the Ice Islands, and the Pirate Cove.
  • At that place are too regions that are currently not accessible past the Thespian, such every bit the Fruma Province, the original home of the humans.

There is also the Realm of Lite and the Dark realm Dern.

Ofttimes asked questions [ ]

You tin find the official F.A.Q here.

  • I am stuck and tin can't become out! Somebody help! - If you have 6 or more soul points, use /kill to respawn at a nearby boondocks. If yous reach an out-of-bounds region or go outside the map due to a issues, immediately apply /kill and report the bug. Otherwise, you may be punished for problems abuse.
  • I take lost my particular, can I get it back? - Sadly, you tin can't. Wynncraft has a strict no refund policy. If you lot believe it was due to a bug, delight create a bug report.
  • What is the best Minecraft version to play on? - 1.12.2 is currently the most stable version.
  • Am I allowed to play with mods? Yous can use map mods as long every bit y'all plow off entity and cavern radar. Performance mods are also permitted if they don't change vanilla behavior. There is also the Wynntils modernistic that provides a lot of QoL features. This mod is a legal one, and you will not go banned for the reason of using it.
  • Where can I observe a list of all items? - Yous can use Wynndata. It also provides things like an item crafter, a build maker, and a 2d map of the game world.

Map [ ]

The Wynncraft webpage has a semi-3D map of the overworld. Make sure to use it equally some quests may be hard without this. At the top right, you lot tin can choose which markers to evidence. There is a wide variety of markers, including merchants, the Portal, dungeons, etc. The map itself is attainable by going to the main website and scrolling down to the "Help" section, and then press the "Map" push. Or you can simply follow this link. In that location is too an unofficial second map on Wynndata.

Horses [ ]

Horses are a quick and versatile mode of transportation. You tin get one for gratis at level 13 after completing the quest Stable Story, but subsequent horses must be bought for 24EB per brown horse. Their skills are capped at a certain amount, but the higher your horse's level, the stronger and faster it is. There are 4 tiers of horses: Brown, Black, Chestnut, and White. Horses can be bred past combining two horses in your crafting window, which will consequence in either a better tier, the same tier, or a worse tier. White is the highest tier and capable of the highest speeds and bound heights.

Guilds [ ]

Guilds are player-made groups that can be registered at the Gild Hall, each with their ain name, imprint, and hierarchy. A club'due south goal might be to have over as many Territories as possible, or to simply help any newcomers with the game, it'due south up to them! Guilds can merits territories to proceeds resources and guild XP. Claimed territories can exist attacked and defended by guilds in Guild Wars.

Crafting [ ]

Crafting is a way of creating your own items. It is non necessary in Wynncraft, since there are plenty of other sources of items that require less work. To craft, you will need several resource. At that place are four gathering professions: Woodcutting, Mining, Fishing and Farming, each with their own unique Crafting Materials. Combining the materials in different ways at different Crafting Stations gives you unlike items. The eight crafting professions are Weaponsmithing, Woodworking, Armouring, Tailoring, Jeweling, Alchemism, Scribing and Cooking.

Builds [ ]

A (class) build is the collective of active gear (Weapon, Armour and Accessories) on a player's character.

Acronyms [ ]

These abbreviations are commonly used ones:

Dungeons [ ]

  • DS - Decrepit Sewers
  • IP - Infested Pit
  • LS - Lost Sanctuary
  • UC - Underworld Crypt
  • SST - Sand-Swept Tomb
  • IB - Water ice Barrows
  • UR - Undergrowth Ruins
  • GG - Galleon's Graveyard
  • CDS - Corrupted Bedraggled Sewers
  • CIP - Corrupted Infested Pit
  • CLS - Corrupted Lost Sanctuary
  • CUC - Corrupted Underworld Catacomb
  • CSST - Corrupted Sand-Swept Tomb
  • CIB - Corrupted Ice Barrows
  • CUR - Corrupted Undergrowth Ruins
  • EO - Eldritch Outlook

If at that place is a "C" before the abbreviation, it means that it'south the corrupted variant.

Builds [ ]

  • E or Str - World
  • T or Dex - Thunder
  • W or Int - Water
  • F or Def - Fire
  • A or Agi - Air

Combinations like TWA, ETW, ETA correspond builds focused on these elements. For case, TWA ways a build focused on Thunder, Water, Air.

Raids [ ]

NotG/NoG - Nest of the Grootslangs

NoL/ONoL/ONL - Orphion'due south Nexus of Light

TCC - The Canyon Colossus

Other [ ]

  • E, EB, LE, Stx - Emerald, Emerald Block, Liquid Emerald, Stack of Liquid Emerald
  • FFA - Gild territories that anyone can freely assault (Not under control of a guild alliance)
  • ToL - Temple of the Legends
  • ToA - Tower of Ascension
  • CoW - Corrupter of Worlds
  • RoL - The Realm Of Light

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Source: https://wynncraft.fandom.com/wiki/Newcomer%27s_Guide

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